Books I want to Get (But I'm too poor to afford)
I know there is a good chance there is a lot of garbage mixed in with the useful tidbits but the cost of sorting through it is worth the opportunity cost. Strangely work books are my new fascination. ShaderX5: Advanced Rendering Techniques (Shaderx) GPU Gems 3 by Hubert Nguyen Pro OGRE 3D Programming (Pro) Game Programming Gems 5 (Game Programming Gems Series) Programming Game AI by Example By Mat Buckland Game Programming Gems 5 (Game Programming Gems Series) By Kim Pallister Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) By Eric Lengyel Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) By Erich Gamma, Richard Helm, Ralph Johnson, John M. Vlissides Game Programming Gems (Game Programming Gems Series) By Mark DeLoura The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics By Randima Fernando, Mark J. Kilgard