Books I want to Get (But I'm too poor to afford)
I know there is a good chance there is a lot of garbage mixed in with the useful tidbits but the cost of sorting through it is worth the opportunity cost. Strangely work books are my new fascination.
ShaderX5: Advanced Rendering Techniques (Shaderx)
- GPU Gems 3 by Hubert Nguyen
- Pro OGRE 3D Programming (Pro)
Game Programming Gems 5 (Game Programming Gems Series)
Programming Game AI by Example By Mat Buckland
Game Programming Gems 5 (Game Programming Gems Series) By Kim Pallister
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) By Eric Lengyel
Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) By Erich Gamma, Richard Helm, Ralph Johnson, John M. Vlissides
- Game Programming Gems (Game Programming Gems Series)By Mark DeLoura
- The Cg Tutorial: The Definitive Guide to Programmable Real-Time GraphicsBy Randima Fernando, Mark J. Kilgard
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