Books I want to Get (But I'm too poor to afford)


I know there is a good chance there is a lot of garbage mixed in with the useful tidbits but the cost of sorting through it is worth the opportunity cost. Strangely work books are my new fascination.
  • ShaderX5: Advanced Rendering Techniques (Shaderx)

  • GPU Gems 3 by Hubert Nguyen
  • Pro OGRE 3D Programming (Pro)
  • Game Programming Gems 5 (Game Programming Gems Series)

  • Programming Game AI by Example By Mat Buckland

  • Game Programming Gems 5 (Game Programming Gems Series) By Kim Pallister

  • Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) By Eric Lengyel

  • Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) By Erich Gamma, Richard Helm, Ralph Johnson, John M. Vlissides

  • Game Programming Gems (Game Programming Gems Series)By Mark DeLoura

  • The Cg Tutorial: The Definitive Guide to Programmable Real-Time GraphicsBy Randima Fernando, Mark J. Kilgard





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