Game Design - Failure and Success Analysis.
I'm not bashing my countrymen, but... If you compare Anito: defend the Land Enraged and Mount&Blade . Critic and Users Score Respectively: 5.6/6.4 vs 7.4/8.8. It is not just a difference of technology. If you look at the premise of Anito and some of the psychology and stories behind its starting and compare it to Mount and Blade, there is a world of difference and so many similarities. Both are their own country's strongest mark in the Computer Game industry, they both draw from their own "history" or the past for inspiration, and placed themselves in positions of great financial risk. The key difference that I see is in the level of commitment to the Vision. Anito has a throw away plot, it didn't even take the time to get any of the key Philippine "pre-history" points (not just the details) right. It was trying to bet on the previous success of Diablo. This to me is a heart-breaking revelation and reflection. Take Amargan and Ipek Yavuz strategy an...