What to do with all that Garbage.
I think I'm over GURPS. I don't touch my books anymore although it has left the idea of a "realistic" game. A game where human limits are part of the challenge.
I saw the counterstrike competitions on TV and I found all the maneuvers done by the characters suprising. For a game that simulates combat, it could have gone farther by adding the basic limitation of endurance and energy. It was like all the characters were on adrenaline drugs.
One lesson I will take away from GURPS is if a table Top RPG can simulate some realisms, a Computer Game should be able to do the same with less. I guess one of the things I have to learn is how to fiddle with Ogre with the hope to make a game engine (or help make it) like A GURPS where it has all the basic physics built in for games to come.
I saw the counterstrike competitions on TV and I found all the maneuvers done by the characters suprising. For a game that simulates combat, it could have gone farther by adding the basic limitation of endurance and energy. It was like all the characters were on adrenaline drugs.
One lesson I will take away from GURPS is if a table Top RPG can simulate some realisms, a Computer Game should be able to do the same with less. I guess one of the things I have to learn is how to fiddle with Ogre with the hope to make a game engine (or help make it) like A GURPS where it has all the basic physics built in for games to come.
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