UVW mapping
Its hard... I mean really hard . It takes a ton of time and I'm surprised it wasn't covered back in school. I'd understand why its much easier to do high tech scenes since there arent much in texture and materials but going realistic and gritty its a nightmare to make stuff. Anyway, I'm figuring it out as I go along. I Understand now that professional game modelers usually take a couple of hours to model a 700 face object in detail. Its an interesting thing to learn and a good standard to set when modeling stuff. Budgeting my time and having several goals in place should make this go pretty fast. I was modeling the beowulf and learned that I really need to change my screen. Its just too small and mapping just takes too much space. I know I have to start learning the hot keys. Its just pretty hard learning all the hot keys of Photoshop, Illustrator and 3ds Max and not accidentaly mixing up the three. :( I'm hitting my 30s by 2009, but before that arrives I got to be ...