I find this funny because of that reason. Also I freaking tried to read the book and listen to the audio book. Holy fuck it was mind numbingly boring... except for the tidbits of 17C life style.
Cough and Sore throat. A low grade fever to follow. Suspected Cause. sleep interuptions and working out too much which lowered my immune system. Niko was sick also the same.
Busy . the Game theory lessons are among the many things I'm juggling. Work discontent is another, and an aspect I cannot move in until my father arrives and I have a good talk with him with my plans. There is my plan to study entrepreneurship formally. I'm also in the middle of a business plan, with low barriers and requires some serious capital. I'm also trying to set some foundations for my other business plans. Then there are the ton of stuff I'm stretching my self too thinly over. Looking at all the causality, its usually the discontent. I don't like being here and I really feel like I don't belong. I really should leave but its just awkward, but more importantly I don't have a clear exit strategy. I want to "prodigal son" and ask for some money from my father in advance to help start a business. There is something that really bothers me about being here, I'm too sensitive or I've taken the Game Theory thing a little too far in readi...
Human Limits Wikia . It only make sense for a person who looks at life at the angle of a gamer to make a Human Performance Wiki. After all those GURPS forums debates on human performance, to think it is actually useful in real life. I'm sure there is one already out there, but I'm also sure any such one is considered a trade secret. Being a gamer means looking at the advantages and the disadvantage and constantly making decisions and optimizing. Gamers use rules of thumbs, aka Heuristics. These are little strategies or concepts that work like tools to model a much more complicated and intricate system (the real world) and find answers to maximize utility. Interestingly heuristics can also be used to make RPG rules, particularly regarding the limitations of characters. It's a fascinating cycle for a game designer to study the real world and try to model it, because it happens to be what scientists do in general. The interesting thing about the Gamer perspective is that to ...
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