Human Limits Wikia

It only make sense for a person who looks at life at the angle of a gamer to make a Human Performance Wiki. After all those GURPS forums debates on human performance, to think it is actually useful in real life. I'm sure there is one already out there, but I'm also sure any such one is considered a trade secret.

Being a gamer means looking at the advantages and the disadvantage and constantly making decisions and optimizing. Gamers use rules of thumbs, aka Heuristics. These are little strategies or concepts that work like tools to model a much more complicated and intricate system (the real world) and find answers to maximize utility. Interestingly heuristics can also be used to make RPG rules, particularly regarding the limitations of characters. It's a fascinating cycle for a game designer to study the real world and try to model it, because it happens to be what scientists do in general.

The interesting thing about the Gamer perspective is that to a layman gamer we still remember that rules are just trying model what we observe to be true. This is actually the point in science many people who are alien to it forget or are not aware of, is that science (in this gamer analogy which is the game rules) change when we observing something different that our model cannot account for. In the science or lack of science debate, it is this key thing that the science is not some dogmatic artifact, unlike other dogmas and cherished held beliefs, but a processes of re-evaluating and validating aspects of the world we percieve.

Growing up Gamer strangely is synergistic to a scientific and humanistic disposition. Especially so when the gamer mindset looks closely at the world and being human, and tries to find a way to make a "win-win" situation.


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