Intelligent Design Argument and RPGs

Fitting a round peg in a square hole is what happens in ID (aka Intelligent Design) argument, In RPGs there is the matter of people wanting more fantasy out of history. It really strikes a cord with me when I hear people trying to find more "fantasy" in historical data. One particular thing that has been annoying me is how people could be asking for more historical data only to "break" them and rework them. If you want more fantasy, just make up more fantasy!

Construction in Low-Tech eras were never a particularly specialized task. When 90% of the population are farmers who are rather self sufficient, people forget to understand that any other profession is actually rare and is a luxury afforded by only the upper class. Construction, particularly is a task undertaken by lords and wealthy land owners. A tower, a wall, a wooden bridge, a mill... etc. these things have to be important enough that a lord will allocate the tribute of labor the common folk have due to him to be undergone.

It is not like Warcraft the RTS or many of the computer games that we find. These social-economic construction are sometimes done with iterative complexities. Sure there is the except of a "whim" but those are exceptions that prove the rule.

Kath. thanks kath, the doctor just recomends rest. that I am happy to oblige.

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