House Rules

Not the TV Show. Some lessons learned:

3CPs before starting. Will make it 1CP, the rest must be earned. 1CP for role-playing all relevant disadvantages or at the expense of an advantage, 2CP for well-rounded RPing, 1CP for cleverness and puzzle solving, 1CP for helping make the GM's job easier and 1CP for forwarding the Plot.
CP influencing Success. 1CP per player, per session and an additional 2CP which can only be used for personal protection.
Stress Rules. Basically 16 hours of consciousness does not translate to 16 hours of work. 8 hours of work earns a Stress token and 16 hours of rest and relaxation buys away a token. Workaholics have an Role-playing reason to overwork/overtime BUT requires double the time to de-stress. Stress tokens increase severity of mental disadvantages, lowers will power, and may increase the frequency or degree of physical disads. The rule encourages characters to spend points on Hobbies and Recreational Skills. Also


Too bad I won't run a game till i finish the Mahadlika Series. My latest promise to myself.

Comments

Popular posts from this blog

Technically I'm done with the project

Gurps Mysteries

330mg of Caffeine will do the trick