Some Calculations: If I ever go back to 3d Graphics

Doing all these research and downloading all these tools. There is a chance I can probably go back to 3d Graphics. As an apprentice 3d Artist I earned about Php15k (13+2). I think if I go back to 3d graphics with maybe 6 months of retraining, I can hit 18k.

One interesting thing I can probably offer a company is the ability to train and move their entire 3d Division to Open source (freeing from all those expensive licenses; ex. Php200k per 3ds Max Seat) and allowing Older computers to be part of a render farm. I think I can pull that off, but it will take a year or so for me to develop the process, and access to several late 2010s computers (1G Ram with 2GHz ram).

Its not really being an artist, but its taking the performance obsesive BPO industry in call centers and bringing it to 3d Graphics to the Artistic Production Floors. A 3d Graphics Artist with Management Experience in BPOs and the Ability to shift entire production to low end computers.

I've been checking out Openstack, and there is a possibility of creating Server Processing Power on demand for 3d Companies. The Awesome computing power of several servers used to produce 3d Animation.

... all dreams that need time. This is another career path, one that has very long hours and very disgruntled audience, after all art is all about perception and the manipulation of the audience to perceive value.

Daily Rates, Service Contracts, and some bare bones for a Freelance 3D Artist service.
An Fresh Graduate 3d Artist at Php15k will cost about Php140 per hour of productivity. Using the 4 hour productivity rule, you can only get 6 hours of good performance work, and 4 hours of low performance work.

So if you management them well:
  • Breakfast at 7am.
  • Work: Meet primary production objects give current (8-12pm, with every 50 minutes a 10 minute break)
  • Lunch and Nap (Coffee Nap). Noise Cancellation, Sound proofing, and Coffee provided.
  • Work: Meet secondary production objectives (1-6pm, with every 50 minutes a 10 minute break)
  • Dinner at 6pm
  • Work: Clean up and Organize, in the first hour. The next hour is opportunity for experimentation and learning reports and documentations (7-9pm, with every 50mins a 10 minute break). Projects that innovate and improve as well.

Objectives: 1337 skills. Basically promote and expand the professional attitude and the production of good work at lean times.

There are several tests and skills that rate each Artist: Navigation, Aesthetics, technical prowess and problem solving, and product quality. Team leaders spend their time checking work.

Salary advancement occurs in mastery of certain levels of skills, and after a certain credit for valuable outputs to various projects. It is easy to make a formula by which the company can accommodate salary increase when production output is bountiful.

Given all the metrics, leaders are focused in improving their teams outputs, the reliability/predictibility of the team performance. They can do this by creating re-usable templates, and making the objective assessment of how much time the team will take to do certain projects. The higher management, who does marketing and finding projects that are profitable are the ones who need to deal with risks, to justify their higher earnings.

Artists: Lvl 0 to 4 (level 0 is OJT). They are given a bonus for performing good quality work at less time, sharing the savings with the company. This incentive is shared with the team. If you include the company sharing pay incentives and the standard pay (Lvl 1: 13+2; Lvl 2: 15+3; Lvl 3: 17+4.5; Lvl 4: 19+7). A level is based on the Artist's performance and their average performance is continually checked.

Team Leader: They manage the team, they also create output, but the kind that is reusable. Their key skills are in organization, improvement and skill transmission. They don't have to be the best, just the best in replicating expertise. They are given some incentives for training new team members. Teams are given average Lvls, and this determines the Team leaders's Pay . No team having people more than 2 levels appart (except Lvl 0) and Lvl 0 not counting.

3d Project Managers: They work with leaders as labor is divided. They also plan the work, using the input form his Team leaders to see what can be achieved give the resources. As Team Leaders are part of their team, project managers optimize the companies 3d production system from an Admin point of view. It is their recommendations and proposals that give verification and evaluation of big ticket items.

Policy: No Burn-Outs (ideally), and all Work should be sustainable. The one who should bear the risk is the marketing/business development, as a justification for their commissions.
Burn-Outs are handled by the acquisition of free-lancers. These are 3d artists who left the company amicably or industry allies and partners in projects too large for current capacity.

?hmmm. I just realized its possible to rig an entire call center floor in its off hours to produce this. Especially if it was a planned use of company resources.

3d Artist (using Blender) Production floor by Day, call center by night!

Oh, the dream to have the time to make these all reality.


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